Take One is a company founded in 2012. We are located in Belgrade (Serbia). Although we are young as a company, our team has been working together over 10 years for different motion capture companies around the world. We are specialized in mocap shooting, motion capture data processing including tracking, solving and editing. Our capture stage is among the largest in Europe (200sqm) and with 54 Vicon cameras we are able to reach highest standards and most demanding animation requirements
We have a long-standing industry experience as a team as well as strong individual skills. if you need keyframe animation, motion capture or just consulting, feel free to contact us and see how we can fit your pipeline on time and budget.
We can offer free samples and tests on your characters. Please contact us for more information.
Motion capture specialist. Over 15 yrs in industry.
Motion editor, Art direction. Over 15 yrs in industry
Key frame animator, Motion editor, Over 20 yrs in industry
Our capture stage is among the largest in Europe (200sqm) We do body capture, face capture and full performance capture We are able to build any custom set and props.
Motion editing, pose to pose editing, animation blending, loops, complex scenes assembly, stylizing animation, key-frame animation, character animation, cartoon style, props, cameras, vehicles...
Main focus of our development team is on building custom solutions for motion capture and animation pipeline, custom scripts and developing software for mobile applications.
Motion capture processing: Cleaning data (tracking), Solving (retargeting) Over 10 yrs in motion capture industry our team is capable of doing all types of recorded data (body, fingers, props, face) in various formats (c3d, trc, pt2..) We have developed some custom procedures for cleaning and solving which guarantee top quality results.
MOCAP pipeline Assisting you in choice of the right motion capture studio for your budget and needs Planning and directing of motion capture shoot...
We can turn your idea from concept art into final shaded and textured 3D model. Low poly or high poly characters and objects are carefully modeled having in mind mesh topology and how mesh will behave in later phase of rigging. We can offer you with all type of rigging: Body rigs (mocap, key frame or combination of both); Facial rigs (joint or blend shape based); Custom rigs (animal, props…)